Final Fantasy V: Four Job Fiesta 2015
Every summer, Final Fantasy Fans and Old School Gamers participate in the Final Fantasy V: Four Job Fiesta. This challenge is intended to be for fun and is done for Child's Play Charity.
Final Fantasy V was released in Japan in 1992 and wasn't brought over to the United States until the playstation era. This game falls between the United States' Final Fantasy II and Final Fantasy III, which were actually the IV and VI games respectively. The first fan made translation appeared roughly around 1997.
The player earns crystals that unlock Jobs (Character Classes) that they can assign their heroes. As the heroes level up those classes, they are able to make use of new abilities.
In the Four Job Fiesta players are permitted to use only one randomly assigned job from each crystal. This can force the player to try new tactics and styles as they make their way through the game.
I will be updating this page as I make my way through the game over the course of the summer. If you love old school rpgs or retro games its a perfect excuse to give the game a play through! We had participants from the community last year and if you'd like to join in be sure to let me know!
My first assignment was the Black Mage class. This class uses standard elemental and damage magic and is primarily weak in terms of hit points. They first appeared in the original Final Fantasy and have been a mainstay in subsequent games. Magic in this game is pretty powerful overall and so even though they can fall rather quickly, the team has been able to pretty much kill anything they came across. There has been a number of magic defensive enemies that have presented a bit of problem, but nothing too difficult. Hopefully one of my next picks will not be something with low hitpoints.
Black Mages primarily gain levels in Black Magic ability. This means that you can give the ability to cast spells to classes that typically don't cast any magic at all. This may go well with my knight class for battles where the enemy is only weak to magic. As you level up the Black Magic ability you gain access to stronger spells. There are six levels of the Black magic ability overall. A black mage gets access to all owned spells, so the ability is only useful on other classes.
The final ability that Black Magic users get is the ability to increase a heroes Magic Points by +30%. This would be a nice little bonus to assign a freelancer, but in the fiesta that isn't an option and would be pretty useless except if I get another magic user. Most likely I won't work too hard to get that ability.
The mystic knight was my second assigned class. A decent alternative to help balance out my team, the mystic knight is mostly a warrior, but with a little magic. Their gimmick ability, Spellblade, is that they are able to cast the black spells that the Black Mage has on their sword, imbuing it with magical attacks. They belong more in the tough-guy grouping of classes, but are able to handle those special bosses that are weak to a certain type of magic.
Mystic knights are able to equip knives, swords, and shields, as well as most armor. They don't have much for abilities. Mostly the Mystic Knight levels up their Spellblade ability, making their imbued weapon deal more magical damage.
I actually had the mystic knight assigned to me in my 2012 run, and the black mage in my 2013 run, so hopefully one of my classes this year will be something new. (But not a Berserker hopefully)
Once again it seems I'll have a lucky, well rounded team. My third pick was the white mage, a healing wizard that is able to caste white magic. That classification of magic is simply the spells that help heal, cure, or empower your team. The white mage is able to bring back heroes from being knocked out and is a great addition to my team. There downside is that they are a bit low health and can't do much physical damage, but being able to give them black magic from my ealier Black Mage job will allow them to contribute damage to the fight.
There abilities aren't anything really unique. As you level their job skills, they are able to cast better and more powerful white magic spells. Their final ability is just some additional magic points, so nothing too useful.
Overall, I'll probably have two heroes leveling up their black and white spells so that they can dish out a lot of magic damage and still keep the team healed. My last job class will only really be some icing on the cake at this point because I should be well suited to make my way through the rest of the game. Perhaps something with more hitpoints or just some job that I've never been assigned would be my only hope.
Well, I must have jinxed myself, as I ended up getting the dreaded Berserker job. The reason this class is unlucky is because the character will automatically attack any target it wants when its turn comes up. You can't tell it who to target and often, it'll hit the least beast option. At least they'll only attack enemies and they do get a little more physical damage.
The class itself doesn't really have any abilities, other then the berserk option, which doesn't seem too helpful and I'm not sure why anyone would use it. This will make things a bit more difficult and will make my run a little more challenging then it seemed like it was going to be just a little while ago.
My confrontation with Exdeath was not very difficult. My magic users were well equipped to deal pretty heavy damage and recover from any major attacks. I did the typical strategy of using Break on the middle bottom section, followed by using a silence magic blade on the back entity, while my mages pummeled it with multiple spells. Meanwhile, my berserker simply attacked whoever they wanted dealing decent damage. After taking out the back section, I just alternated heavy spells on the front two so that they'd die at the same time.